The Unofficial Jumpgate Manual

Page: 76/218

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76
Storm



Classification: Shuttle
Powerplant: Harvester, Rake (anything more is overkill really) (size 2)
Engines: Cardoria x2 (size 1 x 2)
Radar: Chime (24000 meter range) (size 1)
Shield: Shelter (6009mm equivalent) (size 1)
Armor: 6000mm
Capacitor: Jug (size 1)
Laser Config: Mining Laser, Heavy Laser/Warper or Ion Cannon (non-miner rare)
Ammo Config: Barrak, Cobra or Hammer (rare in general)
Missiles (# x size): 2x1
MODx: 3
ECM: 1
Speed (nor/ab/ff): 299/340/590 MPS
T/M:86.5 (mining laser), 90.1 (laser), 87.5 (Ion), 84.0 (ammo) kN/kg
Yaw/Pitch/Roll: 90/60/90 DPS
Cargo: 2m³
Notes: The Storm is the Holy Armada's standard craft for new pilots. It is, essentially, the cheapest thing they could give their nuggets to actually get them spaceborne and mining. Even when fully upgraded it is hardly an impressive craft. (One might ooh and aah at the YPR rates, but the Apteryx handles better on the whole.) It does mount a single size 2 gun slot, which means with some brokering it can carry a fair amount of heat, but not substantially more than any other entry- level craft. It is slow as well ­ the Ape beats it easily and even a fully-upgraded Premia can outpace a Storm. It is, thus, almost purely a trainer craft. It will let a new Quantar pilot learn the basics of aerospace maneuvers and get a bit of mining under his belt, but that's it. You'll rarely encounter a combat pilot in one of these ­ anyone with an ounce of sense will upgrade to the Gust as soon as possible.

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