The Unofficial Jumpgate Manual

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75
Imperial Octavian Navy Quantar Ship Report
Version: 1.1

UPDATER'S NOTE 104.02.21

Fellow pilots,
We continue our series of reports on the craft fielded by each national fleet with a report on the
Holy Armada of Quantar. As ever, this report is an attempt to show new (and returning out of
retirement) pilots what each ship of a nation's fleet can and cannot accomplish.

The Holy Armada of Quantar is dedicated primarily to the defense of what they consider holy
Quantar space, although they have sometimes gone gleefully on the assault (and, like the other
national space forces, it would be a lie to say that the Holy Armada is completely unified; the
fleets of TRI are very fractured compared to conventional armed forces.) The Quantar have
usually possessed well-designed ships, and today only present a slight weakness in cargo vessel
design. Their combat craft are among the most effective, deadly and some (including the author!)
would say most aesthetic ever designed. Several are possessed of harsh learning curves, but
especially the Typhoon is simply unstoppable in the hands of a master. It would do the pilots of
Quantar well to learn these loadouts (and the enemies of Quantar equally well to learn what these
ships can do!)

As before, these reports are arranged in the following manner: when components like engines are
listed, the recommended part is given along with the size, except for guns, where all practical
loadouts are covered. Missiles, MODx and ECM are all given in size alone, due to the variety of
parts available in these areas. Speed is given in meters per second, with normal power,
afternburn and Flashfire top speeds; Yaw/Pitch/Roll rates are given in degrees per second and
indicate the turn rate of a ship not firing its engines. Acceleration is kilo-Newtons of thrust per
kilogram. Armor is in millimeters, shields are rated compared to the equivalent protection in mm
of armor they provide. Cargo is in cubic meters. Also, classification is slightly changed from the
TRI standard to be more accurate (in the author's opinion.)

At your service,
André "SpaceDrake" Ricard

SHUTTLES

Quantar ships in the Shuttle classification are fairly evenly matched with the other factions ­ while
the Storm is almost purely a rookie mining vessel due to the tiny engines the craft possesses, the
Gust is pound-for-pound a match for the Apteryx, and the Breeze is on the whole a better entry-
level cargo vessel than either the Buzzard (thanks to the fact that the former doesn't have
restrictive engine mounts interfering with vertical movement on the latter). While none of these
craft are really a threat for a fighter pilot (with the possible exception of an expertly-flown Gust), it
is still a good idea to know what the average rookie ship of Quantar is capable of doing, and
whether or not such a ship needs to be engaged in case the Holy Armada attempts to use nugget
pilots in combat (or some noobler's ego gets a little too large for his cockpit).

Do note that what is described here is the optimal configuration for these ships. It is quite possible
that you will run across nugget pilots with lesser gear than what is described here.


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