The Unofficial Jumpgate Manual

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38
Apteryx


Classification: Shuttle/Ultra-Light Fighter
Power plant: Centerfuge MK3 (size 2)
Engines: Guzzler x 1 (size 3)
Radar: Chime (24000 meter range) (size 1)
Shield: Shelter (6009mm equivalent), Deflector (5700mm equivalent) (size 1)
Armor: 9000mm
Capacitor: Spore, Jug, Seed if using lower-power lasers (size 2)
Laser Config: Medium Lasers x 2, ER Lasers x 2 (note below)
Ammo Config: Straker x 2
Missiles (# x size): 2x2
MODx: 2
ECM: 1
Speed (nor/ab/ff): 360/410/710 MPS
Acceleration: 105.3 (laser), 96.5 (Straker) kN/kg
Yaw/Pitch/Roll: 80/90/70 DPS
Cargo: 1m³

Notes: The Apteryx is hands down the best combat ship available to rank 0 pilots in all three national
navies. When its chassis is fully upgraded, the `Ape' can kill any conflux up to C5 with ease (and
notorious are the pilots who have brought down Krakens in them). Against other faction
shuttles... it performs ruthlessly. It is very nimble and easy to maneuver, allowing pilots to dodge
incoming projectile-based weaponry with ease. Many Apteryx pilots prefer to stay in this ship until
the Raven class Light Fighter is available. It should be noted that like many lighter Octavian craft,
the Apteryx does not possess the proper power plant for utilizing Octavian-manufactured
weaponry to its fullest. Although such guns are often in short supply in these war-torn days, Ape
pilots should consider using other kinds of lasers. Also of note is its missile mounts ­ the Ape can
mount full anti-fighter missiles, giving it a much heavier punch than most "shuttle" classes.

S-2