The Unofficial Jumpgate Manual

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#3: SPEED
all artifact patterns involve a lot of distance to fly, even the shortest patterns are at
least 450k long, 650k if you want 100% coverage. The faster you travel, the faster
you will complete the pattern.
Needless to say, a ranger excels at finding artifacts fast, but some pilots prefer a
tow, since it can hold more artifacts at once, lowering the frequency at which you
need to return to station and empty your hold. A tow can also be enhanced with
artifacts to quite impressive cruise speeds, and hold almost as large radars.
(50k compared to the ranger's 54k)

#4: NUMBERS
searching for artifacts together in one sector can be very profitable, since the rate of
artifact finds will increase drastically.
However, you need to use patterns that are made for multiple pilots; just dividing a
single pilot pattern between you will rarely work well. Also make sure to tell your
partner when you find an artifact, and when you have retrieved it. While the risk is
relatively small, there have been accidents where the new artifact has spawned
directly in front of a hunter, who had no chance to avoid a fatal accident. While
artifact retrieval is under way, all other pilots should come to a standstill and resume
their search once the artifact has been collected.

#5: JGRotPro
JGRotPro gives you access to artifact patterns in game, it also enters the "/rotacol
...." command for the node you select, saving a lot of time and effort. All through a
simple and easy to use in game menu. Quorx artifact pattern generator does in fact
also generate .dat files for use with JGRotPro. Simple, easy and fast.
(The patterns that ship with JGRotPro itself are very bad and should not be used.

#6: SECTOR?????
It helps a lot to do your search in a sector near a depot or friendly POS, so you can
empty your hold once it gets full.
There are a lot of rumors going around about some sectors giving better finds than
others, but so far no one has been able to prove this, and until such a fact is proven,
I think it is safe to assume that all sectors give the same artifact spawns.
Avoid sectors that spawn dangerous conflux, since an arty hunt-equipped ship is
usually not very good at defending itself.

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