The Unofficial Jumpgate Manual

Page: 132/218

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132
Shark:
C-25
C-26
C-27
Bounty:
?
?
?
Experience:
10000
10000
10000
Shark Speed:
652
652
671
Shield/Armor:
97500k/?k
97500k/?k
97500k/?k
Gun #/dmg/rng:
4/540k/2200m
4/780k/3000m
4/2950k/4500m
Barracks(too lazy to find and post here);FeatherFire = 810k/2400m; Nova= 2800k/2555m; Guardian = 99700k


General
The Shark is a behemoth. Although not radically larger than other flux, this flux is very heavy and very strong. Trying to shoot down a Shark with conventional guns is similar to attempting to stop an incoming asteriod with a hand-held pellet gun. With massive shields and a recharge rate that it estimated at over 1500k per second, bringing down a Shark takes a great deal of work, probably more than the 10,000 exp payout is worth.

Advantages
Extraordinary speed
Extraordinary shield and armor
Excellent firepower

Disadvantages
Moderate acceleration
Large profile

Tactics
Lasers: Lasers do not have sufficient power or range to wear down a Shark's shields. Even if you make a Shark turn away, it tends to come back with signifigantly recharged shields. You may be lucky enough to take out at least a c25 with stranderd pvp laser configuration but it takes a hell of a lot of time to kill and probably not worth the time.

Ammo: With stranderd ammo weapons, you can probably have better chance of taking a c25 out because of the range and the size of this monster. It's quite tricky to take out a c26 in a heavy fighter.

Novas: Novas are the only gun known that has the punch and unlimited ammo that gives it the ability to defeat a Shark's shield and incredible recharge rate. Be sure to make very long runs, despite its shield recharge rate, because getting multiple good shots in is absolutely critical to even making this flux turn.
For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.

Missile Usage
Outruns all classes of missiles, although dive-bombing is possible







F-18
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