The Unofficial Jumpgate Manual

Page: 126/218

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126
Missile Usage
2 Purgatory or 1 Hellrazor or 1 Morning Star per c6 manta

Kraken:
C-8
C-9
Bounty:
5,000
6,000
Experience:
2000
2500
Kraken Speed:
420
436
Shield/Armor:
9000k/1300k
9000k/1300k
Guns:
3xBarrack(c8)
1 Accurate featherfire shot(c9)

FeatherFire = 810k/2400m; Haven = 15400k
Barrak = 450k/4400m

General
Kraken are the antithesis of the modestly accelerating, ammo-based c7 manta. Kraken have a single, long ranged ion gun, which,  although not quite as accurate, has far greater reach than the c6's laser. Although they hurt much less than a c7 in a straight joust, they make up for it with tiny profile and extremely high acceleration. If you do not force a krak to slide, it is quite possible that it will turn around and hit you as you accelerate away from it on your joust. However, even the phoenix heavy fighter's cruise is faster than a kraken at cruise speed, so it is not difficult to outrun them once you get some distance.

Advantages
Very good acceleration
Excellent turn rate
Excellent accuracy
Excellent weapon range
Tiny profile
Moderate shields and armor

Disadvantages
Moderate top speed
Moderate firepower

Tactics
Fighting a kraken takes a similar jousting style to that of a manta, but longer jousts are recommended, to help keep the kraken going straight, making it much easier to hit. Regardless of your gun type, circle fighting a kraken is never advised. With its extremely high circle speed and tiny profile, it is very hard to score consistent hits on a circling kraken, and it is almost impossible to escape a failed circle without using flashfires or taking very heavy damage.

The trick to killing kraken with ammo weapons is just scoring consistent hits on them, which is hard, because unlike other c1-c7s, when kraken evade, they really evade. They essentially turn on rails, making it far harder to score multiple hits on them than mantas or snails.

When using novas (or serializers) the trick to totally destroying kraken is to wait until they are very close to you. If you wait until at least 2000-3000m to open fire, it is possible to score multiple hits on them, even when they evade, because they are so close. With novas, only a few hits are needed. It is very easy to one pass kraks this way.

Although it is possible to laser kraken, it is usually a fair bit harder than using ammo, because a laser's short range and long shot delay mean that you only have a few shots to hit the kraken on your joust, so good accuracy is needed. Successfully circle fighting a kraken requires very good aim. Kraken wil miss you from very long range or at a steep angle.

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.

Fighting multiple kraken is possible, but more difficult. See Multiple Targets for more info.

Missile Usage
2 Purgatory or 1 Morning Star per kraken
F-12
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