The Unofficial Jumpgate Manual

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124

Snail:
C-4
C-5
Bounty:
1,550
1,650
Experience:
325
360
Snails Speed:
326
350
Shield/Armor:
7000k/700k
7000k/700k
Gun #/dmg/rng:
3/524k/3400m
3/524k/3400m
LandLord = 740k/3120m; Shelter = 6009k
General
The snail bomber (c4-c5), to pilots that have never fought it before, seems fearsome. It travels faster than the squid, is much larger,  and appears less frequently in regulated space lanes. Despite this, most would agree that a snail is an easier target than a squid,  because despite its large upgrade in firepower, the snail's aim is so poor it can hardly hit anything. Even a junior pilot fighting a  snail smartly can win the day, and without taking much if any damage.

Advantages
Moderate firepower
Moderate shield and armor

Disadvantages
Moderate profile
Poor aim
Poor acceleration
Poor top speed

Tactics
Fighting a snail with lasers is very easy, once you get the hang of it. Never fly right at the snail (i.e. don't joust), and always keep  your speed up. If you do these two things, the snail will rarely hit you. When first approaching the snail, fly at an angle to it until  you are inside your weapons range. Then turn and shoot at it while keeping your throttle up (like this). As long as you keep an eye  on your velocity and don't let it drop to under v75 or so, you will be fine. Don't let a snail catch you at v0. The snail can absorb a bit more punishment than the squid, but as long as it keeps sliding when you hit it, it will not be able to fire back with any effectiveness.

Although it is not difficult to kill a snail with ammo, it does require a bit more caution than attacking a squid. Since a snail has comparative ammunition weapons to those available to a lower level pilot, it can rip you up as much as you rip it up if you straight joust it. Thus, you need to drift joust a snail to kill it. By drift jousting, you simply angle a small amount for a short time when making the joust attack (like this). This will throw off both your's and the snail's aim, but with practice you can compensate for that, while the snail never will. Although it is possible to circle fight a snail with ammo, it is not recommended, because many of the circle fight situations where you hit the snail will also be the same time the snail hits you.

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.

Fighting multiple snails with a shuttle is possible, but more difficult. Against multiples, it is imperative to keep your speed up. See
F-10
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