The Unofficial Jumpgate Manual

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123
The Enemy!

Jellyfish:
C-0
10 for lev 6+
Bounty:
1600 for lev 5-
10 for lev 6+
Experience:
1000 for lev 5-
Jellyfish
Speed:
120
Shield/Armor:
1000k/210k
Gun #/dmg/rng:
1/180k/1000m
Noob laser = 235k/1000m; Noob shield = 5400k-6000k

Jellyfish are an interesting evolution in Conflux design. They give up profile, firepower, maneuverability, speed, shielding, and
armor in favor of a complex sensor array.

Jellyfish cannot be considered a threat to any TRI ship. Often, many pilots will leave them alive for new pilots to kill because of the
experience variance.

It is widely believed that TRI Research will attempt to capture a live Jellyfish in the future.
Squid:
C-1
C-2
C-3
Bounty:
1,500
1,600
1,750
Experience:
300
320
350
Squid Speed:
250
287
300
Shield/Armor:
4500k/220k
4500k/220k
5000k/220k
Gun #/dmg/rng:
1/180k/1000m
1/300k/2400m
1/300k/2400m
Noob laser = 235k/1000m; Straker = 125k/2800m; Noob shield = 5400k-6000k

General
The basic conflux biological probe, the c1-c3 Squid is a common sight in regulated space lanes. They usually make trouble only for junior pilots and mining vessels. Although junior pilots are adequately equipped to deal with squid, it does take some time for them to develop the skills to master squid killing. Practicing against squid in the flux sim is recommended for low level pilots.

Advantages
Excellent accuracy
Small profile

Disadvantages
Weak firepower
Weak shields and armor
Poor acceleration and top speed

Tactics
The good news for shuttle pilots is squid are fairly slow, and even a shuttle with basic equipment can usually outrun a squid, if necessary. A pilot equipped with flashfire(s) (FFs) can easily disengage a squid at will, if it is necessary.

When attacking a squid with lasers, it is important to remember that when you are in its weapon range, it will hit you with 100% accuracy. Don't bother with evasive maneuvers, as it will only make it harder for you to hit the squid in retaliation. The 'trick' to killing a squid is simply hitting it enough to force it to turn. (When flux are hit below about 70% shields, they will 'turn' (or 'slide') meaning that they try and evade your fire by turning and applying afterburner. Although this can make them harder to hit, they also are not firing on you in the meantime.) Learning to shoot accurately and consistently is all that it takes to beat a lone squid.

Attacking a squid with ammunition based weapons is easier than lasers, because ammo has far greater range than the squid?s gun. Because of this, it is possible to make the squid start to slide before it even fires a shot at you! The trick to using ammunition based weapons is jousting. This means approaching the target dead on (as seen here), and after hitting the target, continuing to fly straight for a small distance, and then turning around and repeating. This makes aiming ammo weapons easier, and lessens your time of exposure to the squid?s laser weapon.

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.

Fighting multiple squid with a shuttle is possible, but considerably more difficult. See Multiple Targets for more info.

 
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