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easier. There are quite dramatic exceptions to both of these ideas, though. It simply
depends on the pilot's skill. Using targeting
computers (either the TRI combo or the duelist, hereafter referred to as duelist) help
both types of weapon user, but is essential for
a successful ammo user.
Ammo
With ammo, it is easier to joust a target, using the longer range of ammo to your
advantage. You joust best when you make your
attack run as straight as possible and continue on past your target until they turn and
follow you for a couple of seconds. This
makes for a straighter return joust when you flip 180° and afterburn back toward your
opponent. A pair of tools that all pilots have
but not many utilize are the "Target Location Arrow" (9) and "Current Drift
Vector" (10) cones on your HUD.
The TLA (9) cone shaped vectoring display shows the direction your current target is
facing relative to your ship. Once you joust
straight past a target, you can either keep flying straight a few seconds to give the
target time to straighten itself out compared to
your course, or you can use this tool paired with the CDV (10) cone to help you adjust
your course to help straighten out the joust
plane quicker.
When you turn, be sure to line up the target squarely before you accelerate, or you will
have drift in your jousting run. This drift
joust technique can be useful against targets that use long ranged ammo weapons. Ammo
using conflux are not very accurate and a
good pilot can compensate for drift while conflux cannot. Plasma and multiple ammo using
conflux require drift jousting as you
can easily die in a single pass if you fly right into their fire. Once your target is in
line, rolling can help you avoid ammo using flux's
shots depending on the shape of your ship, but this also makes scoring hits more difficult
for you as well especially if you have drift
in your joust run.
The more a target (or you) drifts, changes speed, and changes direction, the more
difficult the shot will become. The most
important aspect of using the duelist is to realize that it is a tool to help you vector
your shots and to remember to "shoot the
manta, not the duelist." Keep your eyes on the target and where your shots are
landing and shoot at the target, rather than
concentrating on getting the two circles perfectly aligned. Also, make use of the tiny dot
inside the duelist; if your duelist is nice
and tight, put that dot right on the flux.
To help keep the target lined up, roll your ship until the attack angle is flat
horizontally. This makes it so that when you
compensate for the duelist's error, you only have to do so along one axis (X axis for
instance). Afterburning on the approaching
joust will help tighten up your duelist and will help lengthen your joust after passing
the target. Some ammo weapons require that
you manually either lead (shoot ahead) of the duelist or trail (shoot behind) it.
Knowledge and manuals such as this are a fine
starting place, but experience is the best teacher: practice, practice, and more practice.
Lasers
Laser users do not necessarily need to use a duelist for weaker flux, but it certainly
does help. A laser configuration and a duelist is
the most effective choice in sentient and PvP combat.
Laser users can joust, but due to their shorter range, laser jousting can be a slower
method of fighting. Against weaker opponents, a
laser user can come to a complete stop and simply use their ship as a gun turret. Against
stronger opponents, or multiple
opponents, laser users may need to circle fight, keeping moving at all times as in a
dogfight or may need to charge toward the
target to bring it inside laser range quicker.
To set up a circle fight, do not aim right at the opponent. Put your target a few inches
above/below or to the right/left of your
reticle (depending if your ship pitches or yaws faster). Pulling the control stick down
(toward you) seems most natural to many
pilots. At around 3000m distance, pull the target back into your reticle. Throttle down as
needed based on your ship's power
constraints and maneuverability (ships at lower throttle pivot much quicker) but remember
to keep your speed up.
F-7
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