The Unofficial Jumpgate Manual

Page: 119/218

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officers. In the absence of Fleet Commanders, they are the ranking officer when on
duty. They know what they're doing, so if they tell you something, likely they havea
good reason for it, y'know? Thirdly - They are diplomats. They have the authority to
speak for New Dawn in regards to NAPs, Problems that occur with other pilots,
misunderstandings, and the like. We appreciate their help - a lot. Fourthly - they
are much like our Colonels, in wartime. We're quite a large group sometimes, and
Generals/Admirals (Fleet Commanders) need to delegate things to people with proven
track records of getting things done. They have lots of experience, and have been
with New Dawn quite a while.
Now for =Specialists=. A relatively new rank. If you're familiar with Warrant
Officers, you know that they aren't *quite* officers, but not enlisted, either.
They're our core of "go-to" guys. Special Forces, in a way. They're good hunters,
quick thinkers, and good at finding solutions to tricky situations. When we need a
name off the top of our heads to do something important, that's who we call first,
usually. It's still largely a definition in progress at this point. Partially a
reward for dedicated service, and partially to give us a pool of seasoned vets to
pull from in time-critical situations. They may be in charge of you for certain
operations, usually on a temporary basis.
If you notice on the forums, you're ranked as Hunters and Jr. Hunters. Those our our
equivalent of enlisted ranks. Flux Assassins can kill anything. They're experts at
what we do best. If you get that rank, you deserve it, and we're proud of you. We
rank you based upon your skill at killing Flux. Anything above Flux Assassin means
extra duties and responsibilites to and for the squad. Master Hunters can kill
anything pink in thesingle digits. They're good, but still working at joining the
Elite. They'll get there. Practice makes perfect. Hunters are our Journeyman pilots.
They got their wings by killing their first manta, but they're not up to Kraken yet.
Keep workin. You're gettin close. Junior Hunters are learning the trade. They can
kill the scout-caliber flux, and might be able to take the bombers too. They usually
get mad at c6's right about now.... heh. Shortly thereafter, the uncomfortable pod
ride gives them the incentive to learn to kill them. Did for me! Well, I had other
reasons, too. But yeah, anyway. I hate mantas.














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