The Unofficial Jumpgate Manual

Page: 112/218

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112
Realspace Combat - Flashfire Conservation
This topic is extremely important. It is critical that wherever possible you conserve your flashfires. This
means that, particularly in the early stages of a battle, you should not be using your FFs to run people
in down unless you are 100% positive you can do it in a single FF. When attacked, consider if you can
go evasive to the extent that you will escape without taking armour damage - if so, try not to use your
flashfires. Save them for when you _really_ need them - to stop yourself or your friends from dying. If
your evasives and mentality are good, you shouldn't find conserving flashfires too much of a problem.
If you have flashes left at the very end of a battle, you can always use them to finish off the remaining
enemies.
Realspace Combat - Know Your Enemy
Keep track of how your enemies behave towards you and others over the course of many fights. If you
know that a particular enemy is very prone to try and kill you, be on the watch for them. If you know
that an enemy has good aim but poor evasives, take them down early. Try to remember how your
enemies fly - it can be used very much to your advantage.

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